A new week, a new development


This week I am continuing with the development of the game, and hope to have an updated build before the end of the week.

UI improvements, new fonts and sounds (no music during missions yet however), new enemy sprites, and using phaser.io for rendering the game, as this will help with a lot of things that would be more difficult to achieve with a pure html "canvas".

Work is progressing well, and at the moment I'm at the stage of moving the enemy movement and fire logic, as well as collision detection to phaser.io. Once that's done, it's a final check for bugs and I'll be uploading the build.

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