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Devlog
Version 0.5 under development
January 06, 2020
by
Oscar Mendonça
A new year starts, and is time to get back into this game's development. It has been a very busy season, and a busy start of the year, but I am hopeful to find time during the next few weeks to be abl...
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v0.4b - A small big update
November 26, 2019
by
Oscar Mendonça
After a bit more feedback received on 0.4, a lot of people pointed that the game felt too automated, with nothing to do and hook the player. Which is true. So after thinking about a few different opti...
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Feedback gathered
November 26, 2019
by
Oscar Mendonça
After version 0.4 was launched, I got a ton of useful feedback. The most common one however, was how the game felt too much automated, without a good hook in the beginning. After reading through the f...
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Version 0.4 deployed
November 24, 2019
by
Oscar Mendonça
While this was going to come in December, well, v0.4 is now here, in November! This is a smaller update in comparison to v0.3, but is packed with nice things. Added mission difficulties. Next difficul...
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Version 0.3 deployed
November 07, 2019
by
Oscar Mendonça
#update
Today marks the release of version 0.3. A lot of work has gone into this version, with a lot of improvements over existing features, as well as new features. Full changelog will be at the end of this...
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Version 0.3 - what to expect in November
October 28, 2019
by
Oscar Mendonça
A little update on the work so far, as in terms of features for the November update, I can finally say it is done! Between now and the release date of this version (which is sometime in November), I w...
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Progress so far
October 22, 2019
by
Oscar Mendonça
Today this post is to talk about the current progress. It is currently on track to be released in November, and quite a bit has been achieved so far, with a few things still in the work. I had a huge...
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Version 0.2 deployed
October 16, 2019
by
Oscar Mendonça
After posting on reddit I received quite a bit of nice constructive feedback, that allowed me to polish the game a little bit. It is amazing what a set of fresh eyes can see, that the developer misse...
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Version 0.1 deployed
October 15, 2019
by
Oscar Mendonça
Today is a nice milestone. It might not look like most, but it was quite a change from the first version. For starters I decided to use Phaser.io for the presentation. While game menus are and will st...
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A new week, a new development
October 14, 2019
by
Oscar Mendonça
This week I am continuing with the development of the game, and hope to have an updated build before the end of the week. UI improvements, new fonts and sounds (no music during missions yet however),...
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The goals
October 10, 2019
by
Oscar Mendonça
#goals
So now that I've put an initial version on itch.io, what are the goals for this game? Well, it all started as wanting to do an idle game where the player didn't had to interact all the time, this maki...
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A new game
October 09, 2019
by
Oscar Mendonça
Hello everyone and thank you for having a look at my game. Over time I've wanted to build something similar to this, but never got around to it. Well, now it is time to start coding. It is an Idle gam...
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