Feedback gathered
After version 0.4 was launched, I got a ton of useful feedback. The most common one however, was how the game felt too much automated, without a good hook in the beginning. After reading through the feedback and thinking what I can do to change, a few changes have been decided:
- Levelling up ships will be allowed during the missions. Costs will remain as is, but the ability to level during missions should give the ability to clear a few more levels. These levels are not reset on a new mission. This gives one new thing for players to do during missions.
- Ships will fire manually only at the start of the game. I'll be adding some UI to the bottom of the screen for that (and moving the ships a bit above that). Arming the ship (clicking) will give X rearms (how many times it will fire automatically without having to click again). These projectiles will do 100% of the calculated damage (might have upgrades later for it).
- Once you unlock the Auto Fire global upgrade, ships can be set to auto. They will behave as now, but only do a % of the calculated damage (this value can be increased by upgrading Auto Fire and future upgrades I add).
- Even when in Auto Fire, player can still click the ship, and the next X times the ships fires (based on the manual rearms) it will do the same damage as a manual click.
I hope that with the above there's a more active hook in the beginning of the game. I'm expecting to do this during this week and update the live version once it is done.
This also means I will be pushing the other upgrades a bit further - I think with the current feedback is important to have the basic gameplay in a state people find it fun to play, before adding more and more features that won't be used because the players don't find the game interesting enough.
Idle War
Set up your team and let it play!
Status | In development |
Author | Oscar Mendonça |
Tags | 2D, browser-game, Idle, Sci-fi, Singleplayer, Space |
Languages | English |
More posts
- Version 0.5 under developmentJan 06, 2020
- v0.4b - A small big updateNov 26, 2019
- Version 0.4 deployedNov 24, 2019
- Version 0.3 deployedNov 07, 2019
- Version 0.3 - what to expect in NovemberOct 28, 2019
- Progress so farOct 22, 2019
- Version 0.2 deployedOct 16, 2019
- Version 0.1 deployedOct 15, 2019
- A new week, a new developmentOct 14, 2019
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