The goals


So now that I've put an initial version on itch.io, what are the goals for this game?

Well, it all started as wanting to do an idle game where the player didn't had to interact all the time, this making it more active than idle. I've played quite a few (and still do), but gets to a point that if you want to progress, it needs constant supervision.

So for Idle War, the goal is to have a complete idle game - once you choose the mission and set up the party, that is it. Off they go, and you can watch them destroy enemy ships, or do something else.

In no specific order, this is what I would like to implement before I consider this a version 1.0 and ready for further updates;

  • Move to phaser.io and use canvas for the gameplay (a pure html / js solution is just not very efficient)
  • Story based progression, which several missions grouped in chapters. Ideally start with 3 chapters and have maybe 8-10 missions on each.
  • New player tutorial
  • Journal during the mission (to record things like drops, story text, other pertinent information)
  • Missions to have different background music, background images, that can be either still or have a parallax effect
  • Have 3 main roles for the ships - DPS, Healer and Tank. DPS is the only one attacking, but Healer and Tank will provide bonuses to improve this attack, and Tank will take the majority of the attacks made by the enemies
  • However you can have multiple DPS ships in the formation (well, when I add more ships that is)
  • At the moment, ships get equipment by drops during the game (either completing a mission for the first time, or defeating a Boss). This equipment has 5 levels of rarity. However this might be too much, so I might simplify this to start with, maybe just 3 rarities
  • The Bonuses section will be following more of a tech tree instead of the current implementation, and most likely global instead of different ones per story chapter.
  • Maybe add other type of bonuses by achieving something in game, eg, kill 1000 enemies get 10% extra damage, heal 10,000hp, gain a 10% hp increase, something like this. TBD
  • New enemy ship sprites
  • New explosion sprites
  • Sounds throughout the game

If I manage to implement all of the above, I think it will be a nice starting point to call it 1.0 and improve from there. Fingers crossed!

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